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Showing posts from August, 2025

journal 12

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 Fabricating for a function The 3D print came out great, It scaled perfectly on top of my ps5 and fits right into the groove in between the panels of the ps5, the only thing that couldve gone a little better was the holder for the cable, however the main concept of it and the “function” worked out as planned. It holds the controller, holds the cable up, and scaled on great, and because of the flat bottom, it can also just be placed on a table.

Journal 13

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 VR Project This project was not as bad as I thought it would be! I actually kind of enjoyed how creative this process is, and I found myself racing against the clock, not because my game was hard to make or complex by any means, but because I constantly was wanting to add something more. I got pretty familiar with the UI pretty quickly, considering I am on a mac, and I even was able to learn a bit of how C# works, with the help of a few youtube videos that taught me how to create basic commands. But lets get into the game and how it works. So I created a game that is a bit of a mix between backrooms style, maze, race, kind of game. So I made a tunnel out of platforms, placed my player at one end, and then made the end wall with an image of my girlfriends terrifying, deadly, chucky cat. and coded the wall to close in on the tunnel and make the effect of it chasing you. On top of that, I was able to code the wall so that if at any point in the race/chase you were touched by the evil...